Friday, October 20, 2006

Rhythm Tengoku

My first review is actually a game that is only in Japan at the moment. I saw it played on Gamespot's On the Spot and decided to check it out for myself, so I figured I'd share my reactions in my first real review.

Rhythm Tengoku is a game that was released in Japan last August for the Game Boy Advance. It was created by the same people who made Warioware, which shows. The two are very similiar in a couple of ways. RT is all mini-games, like Warioware. However, they are all Rhythm-based, as the title would suggest. Every mini-game is set to either a beat or music, and you usually have to hit the A button to the beat. This doesn't sound very fun at first, but most of the games are so wacky and unusual that you can't help but enjoy yourself. In one game, you're pulling hairs off of onions and radishes, while in another you are in a band of wig-wearing monkeys, where your only instrument is clapping.
As the game is music-based, the soundtrack is a great feature. The tracks are very good, especially for the GBA. There's even some decent voice audio in a few of the mini-games. I've found myself either tapping my foot or nodding my head to the catchy tunes that the games present. You may just play some of the games again and again if only to hear the music.
Rhythm Tengoku is structured in Stages. Each stage has 5 mini-games to it, and after you complete each game in a stage, a remix is opened. Remixes are all of the mini-games combined and set to new music, sort of like a music video. It also presents more of a challenge as you are constantly switching between different games. However, the music presented in the remixes is usually completely awesome and worth the challenge.
Graphics-wise, if you've played Warioware then you know what to expect. Nothing completely fancy, but it has a unique look that gives it a certain appeal. The zaniness is more than enough to keep you coming for more, but the fact that you can just pick it up and play for short bursts gives it most of its appeal. The mini-games only take about 2 or 3 minutes each, giving each session a very diverse experience as you can play a lot of different games in a short amount of time.
Overall, the game is worth the import, if you like the microgame type of gameplay that was introduced with Warioware. If you're looking for a deep, complex game rich with storyline and character development...then you really won't want to play this game. For the rest of you who just want to have some quick fun, you're in luck.

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